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Sunday, 28 October 2012

Final Page

The Second Section of my USPs, this is the final part of my document.  All I can do now is pray it's enough.
Here goes:


Core Mechanics & USPs Pt 1

Page 6, this is my core mechanics and Part 1 of my USPs:


"Characters" Page

Ok so, I have named my "Characters" page Factions, due to the fact that you will be choosing a faction rather than a character in the game and I figured describing a little about them was the most important thing so, here it is:


Look & Feel Page

My initial Look & Feel Page:


Game Overview Page

My Third Page in the doc, The Game Overview Page:


Story Overview Page

Got an initial draft for my story overview page:


Thursday, 25 October 2012

Character Designs

Character designs for the three factions in Tech Crisis:





One angry bull type alien, a robotic species and a human species - faction names not thought up of yet.

Wednesday, 24 October 2012

Completed front cover & initial 'race'/faction concept art

Completed front cover:
I have also been working on some concept art for one of the species' in Tech Crisis, it's kind of a warrior Bull clan kind of thing, I will eventually add some armour and things but right now this is what I've got:
I intend to add another 2 species/factions to this, they will feature on my Character page.

Monday, 22 October 2012

Well,  after receiving some feedback about the front cover via my facebook, I have edited it to make the sub headings a little smaller so that they are not as large as the title, in doing this I noticed there was quite alot of blank space on the cover so I added a few additional details to help fill it up a bit.

Due to the fact that I am uni right now and the rediculous UAC won't allow me to install the fon't i've used, I won't be able to get rid of the apostrophes I have mistakenly placed in 'your', I will have to do that when I get home, then hopefully it will be finished for good!  Here is where I am now:


Saturday, 20 October 2012

Well I have swapped the fonts around, think I definitely prefer the updated version, which I guess makes this the final version :-)


Very happy that I now have this done, I can now use this as a template for the pages that follow which should bring the time for designing the pages down and give me a bit more time to actually concentrate on the  content of the pages.
Making progress with the cover, I'm not sure whether to change the font on the caption boxes or not, will edit it and see if I prefer it or not.

Here is the cover in it's current form:


Well, so far only the title has been changed but overall I am much happier with this one than the original, I downloaded and used the 'space_age' font from http://www.dafont.com/ to achieve this title, hopefully once I get the rest of the cover edited it will look rather good - we shall see :-)

As for now though, here is the latest version, with the updated title:


I have chosen 'Tech Crisis' as the game for me to carry forward for the rest of this design procedure.  It's now time to create a pitch document - I'm currently in the process of creating the front cover of the Pitch, and shall keep making updates of my progress as I go, but in true 'Blue Peter' fashion, "Here's one I made earlier":


This is my first draft of the front cover for my pitch document which I am building up from now, as this is a kind of foundation built to house the final product.

Monday, 15 October 2012

Design A1

Come up with a concept for a game.

Well, there is a challenge you would think you look forward to hearing on a Game Development Course.
YAHOO! You think, then you sit and think.... huh.
Not so easy when your put on the spot and told to do it.
I panic....um....erm....bu...
CHEESE.
Yes.  That's right. Cheese.
If anyone where to ask me, "why cheese Phil" my simple response would be 'I have absolutely no idea', and that's not even the strangest part - oh no, the strangest part is, I rolled with it!

So, I think to myself, what kind of game can I make that revolves around Cheese - Initial thoughts are 'not much', well lets think, what do you get with cheese.  Yellow. Mold. Holes.

And with that, it comes to me. EUREKA!  What if you have control of a tiny civilization that lives inside a large block of cheese, using the holes as tunnels! And this madness, The Big Cheese evolved, shown below:


After this wondrous brainstorm of special magnificence, I thought a little bit more along the 'serious' lines.

Borderlands came to mind, as Borderlands 2 has come out fairly recently - what is so special about Borderlands?

Why quite simply it's this: "TONS OF GUNS OMG I CAN'T BELIEVE HOW MANY GUNS THERE ARE GIVE ME THINGS TO SHOOT NOW MORE GUNS OH GOD OH GOD!"..

Simple indeed, but why can't we apply this to something else, another genre perhaps?
This chain of thought leads me to ask myself 'What genre could benefit from this amount of customization?', and I figured that the RTS genre could in fact benefit from this wacky style of customization and optional benefits, what if all your units had a ludicrous amount of discover-able and mixable upgrades?  It wouldn't matter how many civilizations or factions you had in the game if every unit could be completely unique, no campaign or multi-player match would every play out exactly the same way and on top of that, I think it could be a lot of fun, which is what gaming is all about, right?

So I went ahead and game up with Tech Crisis, as shown below: