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Monday, 15 October 2012

Design A1

Come up with a concept for a game.

Well, there is a challenge you would think you look forward to hearing on a Game Development Course.
YAHOO! You think, then you sit and think.... huh.
Not so easy when your put on the spot and told to do it.
I panic....um....erm....bu...
CHEESE.
Yes.  That's right. Cheese.
If anyone where to ask me, "why cheese Phil" my simple response would be 'I have absolutely no idea', and that's not even the strangest part - oh no, the strangest part is, I rolled with it!

So, I think to myself, what kind of game can I make that revolves around Cheese - Initial thoughts are 'not much', well lets think, what do you get with cheese.  Yellow. Mold. Holes.

And with that, it comes to me. EUREKA!  What if you have control of a tiny civilization that lives inside a large block of cheese, using the holes as tunnels! And this madness, The Big Cheese evolved, shown below:


After this wondrous brainstorm of special magnificence, I thought a little bit more along the 'serious' lines.

Borderlands came to mind, as Borderlands 2 has come out fairly recently - what is so special about Borderlands?

Why quite simply it's this: "TONS OF GUNS OMG I CAN'T BELIEVE HOW MANY GUNS THERE ARE GIVE ME THINGS TO SHOOT NOW MORE GUNS OH GOD OH GOD!"..

Simple indeed, but why can't we apply this to something else, another genre perhaps?
This chain of thought leads me to ask myself 'What genre could benefit from this amount of customization?', and I figured that the RTS genre could in fact benefit from this wacky style of customization and optional benefits, what if all your units had a ludicrous amount of discover-able and mixable upgrades?  It wouldn't matter how many civilizations or factions you had in the game if every unit could be completely unique, no campaign or multi-player match would every play out exactly the same way and on top of that, I think it could be a lot of fun, which is what gaming is all about, right?

So I went ahead and game up with Tech Crisis, as shown below:


1 comment:

  1. Hey Phil, here's some feedback on your concept documents:

    Tech Crisis:

    This document is well written and simple to understand. Although the idea isn't the most creative, you seem to have a good idea of what the game is going to be. Overall I was happy with the document, however, some imagery would have been nice to get a better feel of the concept you're trying to get across

    The Big Cheese:

    This idea is funny but doesn't feel like a viable game concept. Some parts of the document are a little hard to understand... however the overall document was fairly good.

    Good choice using Tech crisis for your Pitch! Looking forward to it!

    Regards,

    James

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