Wednesday, 27 February 2013
Onwards and upwards
I have left it far too long to update my blog, with so much going on and so much to do it's difficult to remember to do it.
Well, now that I'm done with excuses, lets do this!!
A lot has changed in the last 2 - 3 weeks (I forget exactly how long it's been... :-0).
First of all we settled our four dimension ideas and the mechanics that we are going to use within them.
There's the Void (as unchanged from last time) wherein the player can teleport along a horizontal axis, and through certain walls.
We also have the Robot dimension (again, unchanged from last time) where the player will be able to extend their robotic arms to grab and latch onto surfaces.
There is the Biscuit dimension (which had been dropped - but has been resurrected!) where you can crumble down into crumb form to filter through small gaps.
And finally have the Paper dimension (again, was disbanded but now has been brought back) where you can float harmlessly down otherwise fatal drops.
We have agreed on a level design for our prototype level, which utilizes all of our mechanics and seem to be firmly set on a unified path - it's very exciting and I've much left to do, so with that in mind, 'till next time!!
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