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Saturday, 2 February 2013

The Ride Goes On

I'm a little late with the blogging this time round, a lot has happened in what, 2 weeks? I can't recall how long its been to be honest, but it's not relevant.  Happy Stress, sound almost contradictory? I know right, I tell you it's strange, all I have been since, whenever my last post was, is stressed - and it's been great!

Geko plotline? Shot, scrapped, murdered etc etc you get the picture.  Not imaginative enough we were told, so I guess the only correct response to an eye opener like that is:  well... challenge accepted!

Lots of discussions have happened as our initial concept was shattered trying to come up with something wacky,  original, and fun - This is our world, it and every dimensional variant of it, are our oyster.

So, the first things we decided was that our character was going to begin with only one dimension open to him - a means to introduce all movement mechanics and get the player used to the style of play.  The idea was that the player would be dragged into 'the Void' by the games 'prime evil' if you will, he would defeat this 'boss', but before the player manages to destroy him it would flee, leaving behind an artefact which would allow our protagonist to switch between dimensions.

The artefact, it was agreed, will be a kind of chest piece with four straps to hold it on to the player (each strap signifying a different dimension, as there are 4 in this game) with a crystal in the centre.

Simon then came up with the idea that the Void would be a place where all lost things go, and so would be populated with things such as odd socks and such.  

We then decided that you would play the game as a lost stuffed Rabbit (child's toy stuffed, not dead animal stuffed.. glad we cleared that up) and he is trapped in the void because his owner lost him.  The rest follows as described above, fights boss, gets artefact, can swap dimensions.  Our protagonists obvious goal is to get back to his owner while stopping the 'prime evil' of the void getting to his home dimension.

We have our four dimensions decided upon after our last session, we have 'The Void', a Robot Dimension, a Biscuit Dimension and an 'Office' Dimension.

In each of these dimensions the player and their surroundings will change to suit the dimension that they are inhabiting - for example:

Void - Player is an old tattered toy stuffed rabbit with sown on patches a missing ear and some stuffing emerging from broken seems.
Robot - Player is a robotic rabbit.
Biscuit - Player is a gingerbread rabbit.
Office - Player is an office employee with a shirt, tie and a suitcase.

not actual game footage....
I think we are all happy with the direction we are going in now, it feels a lot more like a shared vision now than it has in the past I'm looking forward to seeing some character sketches and the new Concept Doc on Monday and cracking on with some hard work to make this what we all believe it can be.

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